
![]() Joe (Left) and Mike (Right) Suchcicki Creators of Ghoulash | Vic Graves: Hello Mike, Joe. How are you today? Mike Suchcicki: Doing well, thanks! How are you folks? Joe Suchcicki: Hello. Rose: I'm doing well. Vic Graves: I can't complain, so I must be doing good. |
![]() Mike Suchcicki in 1982 from a Local newspaper article about Ghoulash. | VG: How old were you when you started making the first draft of the game? MS: (pulling out the calculator): Let's see ... I would have been 24. Rose: - so about the time that Joe was born? JS: pretty much MS: Joe was born in 84, two years after the first edition of Ghoulash. |
![]() Magazine Information: The "Short Takes and First Impressions" column of the now-defunct ADVENTURE GAMING magazine (Vol. II, No. 3, Copyright 1982 by Manzakk Publishing Inc.) Cover (Right) & Ad (Left) | VG: How did you go about marketing the first version of the game? MS: Locally I had a friend who ran a game store, and the game was placed there. Then, I ran an ad in Adventure Gaming magazine (now defunct), in hopes of building buzz. I had hopes of getting into more stores, but I began to realize that the packaging of the game suffered from a basic flaw: It was but a single scenario that easily could be photocopied. There was no reason why someone would come back and repurchase the game. Or, if you had a friend who owned a set, you could easily copy your own. (Copy stores were just becoming prevalent then.) That's why the marketing of the early version originally petered out. VG: About when was it that you chose to shelf it for awhile? Why didn't you try to re-work it right then? |
![]() Mike Suchcicki's "Sense of Humor Doll" | MS: For the next few months after it first came out, I worked on sending out samples and building buzz, but the flaws eventually became evident and I just let the thing fall by the wayside. I always kept it in the back of my mind, but didn't really devote myself to it for a number of years. You see, I've always had a lot of different projects going (to which Joe can attest). For a number of years I had aspirations of becoming a syndicated cartoonist, and I spent year after year developing different comic strips. I've also worked on other game ideas (none of which, unlike Ghoulash, ever saw the light of day), novels, comic books and novelty items. At one point I marketed a little plush doll called a Sense of Humor. It was a little jester-shaped thing. The idea was, the doll represented your sense of humor, and when things got bad you could pick it up and say, "Well, at least I have my Sense of Humor." I sold a couple of thousand of those things, primarily through humor-oriented catalogs and gift stores. I later sold the merchandising rights to the Sense of Humor to a company in Canada. In other words, there were a lot of other projects over the years that took priority over Ghoulash. Finally, in 1997, I really cracked down and decided to resurrect the game once and for all. |
![]() | VG: Did it take all the time from 1997 to 2001, when you released the second version to the internet, to get the game re-worked or were there some delays? Why so long before the world saw Ghoulash "v2.0"? MS: Well, first I had the concept of creating different Ghoulash scenarios, and at first I tried replicating the original concept, which required that each player have three sheets of paper (three charts) to play. Then I realized that that was too complicated for the marketing strategy I had in mind. So I worked on whittling the game down in size and scope. From trying to create a prototype for a digest-sized publication, I realized that I could fit two grids plus the required support graphics and info all on one sheet of paper. That's when I had the "Eureka" moment of creating the Scenario Chart as it exists today. Then I worked on editing the rules down to a manageable size, which eventually also fit on one sheet of paper. All of this trial and error and prototype creation took a lot of time. I have reams and reams of prototypes, both from the 1982 version and from the revision. And remember, during this time I had other projects in the works, my day job and also the job of raising those meddling kids (Joe and his sister). Just kidding. |
![]() Mike Suchcicki's "Ghoul" Tattoo | VG: Who drew the original graphics for Ghoulash? The graphics from the original version are still present in the current version aren't they? MS: I designed and drew the original graphics. The current "Big GREEN Ghoul" logo is the original cover design from the 1982 version, just in color. Most of the Ghoul graphics in the current version are either holdovers or slight revisions from the 1982 version. The Ghoul illustration on the back of the scenario packs, the one holding up the book, is actually a revision of a drawing I did for a proposed cover for the 1997 revival, the one that never really saw light of day. By the way, I have a tattoo of the Big GREEN Ghoul on my right upper arm. JS: he does. don't make him get it out. cause he will. he's crazy VG: We got the image (LAUGHS) |
![]() | VG: Do you get a lot of suggestions for Scenarios or Rules from fans? And how do you feel about it if you do? MS: We've only gotten a few suggestions as to scenarios. We don't mind it. We have to let folks know that we're unable to offer compensation, other than some freebies and such. So far we haven't implemented any fan ideas for scenarios. We've also received a bunch of suggestions as to different methods of distributing the game and for related products, etc. |

Vic & Rose Graves